----- Initializing Renderer ----execing ragdoll.cfg from disk----- Client Initialization ---------- Client Initialization Complete -----Trying SMP acceleration......succeeded.----- R_Init -----Getting Direct3D 9 interface...Pixel shader version is 3.0Vertex shader version is 3.0Shader model 2.0 code path is available.Shader model 3.0 code path is available.Using Shader model 3.0 code path because it is the best available path on this hardware.Attempting 1024 x 768 fullscreen with 32 bpp at 60 hzGame window successfully created.Using 4x anti-aliasingCreating Direct3D device...Com_TouchMemory: 0 msec. Using sum: 0Database: Assets Sync StartedDatabase: Assets Sync FinishedLoading fastfile code_post_gfxLoading fastfile uiLoading fastfile localized_commonLoading fastfile commonLoading fastfile patchInitializing render targets...Requested frame buffer to be 24-bit color with 8-bit alphaDirectX returned a frame buffer that is 24-bit color with 8-bit alphaInitializing static model cache...Initializing dynamic buffers...Initializing particle cloud buffer...Creating Direct3D queries...Error during initialization:Unhandled exception caught 北京市