var triangleHeight:uint = 100;var triangle:Shape = new Shape();// red triangle, starting at point 0, 0triangle.graphics.beginFill(0xFF0000);triangle.graphics.moveTo(triangleHeight/2, 0);triangle.graphics.lineTo(triangleHeight, triangleHeight);triangle.graphics.lineTo(0, triangleHeight);triangle.graphics.lineTo(triangleHeight/2, 0);// green triangle, starting at point 200, 0triangle.graphics.beginFill(0x00FF00);triangle.graphics.moveTo(200 + triangleHeight/2, 0);triangle.graphics.lineTo(200 + triangleHeight, triangleHeight);triangle.graphics.lineTo(200, triangleHeight);triangle.graphics.lineTo(200 + triangleHeight/2, 0);this.addChild(triangle);